computer vision

Adversarial Examples that Fool both Computer Vision and Time-Limited Humans

Adversarial examples trained on an ensemble of CNNs with a retinal preprocessing layer reduce the accuracy of time-limited humans in a two alternative forced choice task.

Learning Physical Graph Representations from Visual Scenes

Introduces a novel hierarchical representation of visual scenes, Physical Scene Graphs (PSGs), as well as a network for learning them from RGB movies, PSGNet, which outperforms other unsupervised methods in scene segmentation.